Atas V, 2020.
Mirror is a semi-interactive VR experience where the viewer witnesses Claris as she sets foot on Miroir, a mysterious planet which seems to gradually alter her state of consciousness, blurring the boundary between reality and her memories of the Earth.
Sound design, music, Unity/timeline binaural integration
The audio art direction evolves from cold and elemental realism (wind, rocks, silence) spatialized in binaural, to glitchy yet soft melancholic choir/voice texture music as Claris enters the realm of her memories and regrets.